
- BGG rank
- BGG #5,367
- BGG rating
- 6.5
Fort Sumter: The Secession Crisis, 1860-61
- 2 players
- 20–40 min
- Complexity 1.8/5
- 2018

2018
Rules assistance for This Guilty Land
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
This Guilty Land is a board game released in 2018 for 2 players and 45 minutes per game. It was designed by Amabel Holland and its main mechanics are Hand Management, Area Majority / Influence, and Campaign / Battle Card Driven.
This Guilty Land is a game about the political struggle over slavery in the United States in the decades prior to the American Civil War. The two players each represent an abstract idea - Justice and Oppression - while a third, non-player faction, Compromise, both helps and hinders them while seeking, insidiously, to maintain the untenable and abhorrent status quo. This is a card-driven game, but it's a rather atypical variation on that form. An Events Display contains cards belonging to both players and is public information. Cards played from the Events Display have effects depending on the type of card, and many cards can be placed into a player's Reserve, where they can be used throughout the game to take other sorts of actions. The size of one's Reserve is limited to the player's Organizational Capacity. This Capacity can be increased over the course of the game and also influences the strength of a player's actions, the minimum number of their cards drawn into the Display, and victory point opportunities. The game is asymmetrical in that each player's mix of cards within the deck either play to their strengths or emphasize their weaknesses. Like many of Ms. Holland's games, it is about deadlock, with each side countering the other until one of them blinks. Advantages multiply over time and a single mistake might make your position irrecoverable. Tempo and momentum are terribly important because, at its heart, this is a racing game. Both players score victory points for passing laws and forming political parties, and Justice scores victory points for growing support for their cause. Assuming neither player wins an instant victory by dominating the laws or reducing their opponents support to zero, the game ends when either the supply of victory points or the deck of cards is exhausted, and the player with the highest score wins. When the game ends, the American Civil War begins: the game's argument is that the Civil War was both inevitable and necessary, and through its mechanisms, the game seeks to illustrate why that is the case while still providing a deep and engaging play experience. -description from publisher
This Guilty Land supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for This Guilty Land is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
This Guilty Land has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
This Guilty Land belongs to these categories: Print & Play, Political, and American Civil War. Its main mechanics are Hand Management, Area Majority / Influence, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of This Guilty Land are: Amabel Holland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists This Guilty Land as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.