
- BGG rank
- BGG #11,660
- BGG rating
- 6.9
Titan Legions
- 2 players
- 240 min
- Complexity 2.6/5
- 1994

Expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules
2016
Rules assistance for This Is Not a Test: Eat, Prey, Live
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
This Is Not a Test: Eat, Prey, Live is an expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules released in 2016 for 2–8 players, 30–180 minutes per game, and ages 10 and up. It was designed by Chris Layfield and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.
Eat, Prey, Live is a set of three playable scenarios for This Is Not a Test designed to test the mettle, strength, and survivability of your warband. Each scenario introduces a new wasteland creature or hazard and provides additional depth to the history and (de)evolution of the Tri-State Wasteland. Eat, Prey, Live features the following: New Scenario (Eat) – Your warband will need more than a rod and real to bring these fish home. Look out for giant mutant crabs. New Scenario (Prey) – Mutant turkeys are on the menu, but things may get a little explosive. New Scenario (Live) – This is playing TNT on hard mode! Can your warband survive fall out from the fallout!
This Is Not a Test: Eat, Prey, Live supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for This Is Not a Test: Eat, Prey, Live is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists This Is Not a Test: Eat, Prey, Live for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
This Is Not a Test: Eat, Prey, Live belongs to these categories: Fighting, Wargame, and Dice. Its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of This Is Not a Test: Eat, Prey, Live are: Chris Layfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists This Is Not a Test: Eat, Prey, Live as an expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need This Is Not a Test: Post-Apocalyptic Skirmish Rules to use it. Check that your edition of This Is Not a Test: Post-Apocalyptic Skirmish Rules is compatible, as some expansions were revised between editions.