
- BGG rank
- BGG #1,909
- BGG rating
- 7.6
Rum & Bones: Second Tide
- 2–6 players
- 60 min
- Complexity 2.8/5
- 2017

Expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules
2016
Rules assistance for This Is Not a Test: Wasteland Essentials 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
This Is Not a Test: Wasteland Essentials 1 is an expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules released in 2016 for 2 players and 60–90 minutes per game. It was designed by Joseph McGuire and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
Wasteland Essentials 1 is a companion product for the main This Is Not a Test rulebook and features 32mm printable figures, counters, and templates to enhance the scenarios in This Is Not a Test. The paper miniatures are designed for use with scenarios where you need extra miniatures beyond just your warband, such as Pest Control and The Caravan, Wasteland Essentials 1 has you covered with rad zombies, irradiators, lightly armed caravanners, and cargo animals. Full color instructions are included with clear demonstrative pictures. Beyond just miniatures, Wasteland Essentials 1 also has templates and counters for all of the hazards of the wastes from the This Is Not a Test main book such as ripwinds, emberquakes, poisonous gases, and more. A bonus scenario is included to showcase all of this great material in Wasteland Essentials 1. In the Lost Caravan your warband must recover the remnants of a destroyed caravan train while braving dangerous and unpredictable wasteland phenomena. All for profit of course.
This Is Not a Test: Wasteland Essentials 1 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for This Is Not a Test: Wasteland Essentials 1 is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
This Is Not a Test: Wasteland Essentials 1 belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of This Is Not a Test: Wasteland Essentials 1 are: Joseph McGuire. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists This Is Not a Test: Wasteland Essentials 1 as an expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need This Is Not a Test: Post-Apocalyptic Skirmish Rules to use it. Check that your edition of This Is Not a Test: Post-Apocalyptic Skirmish Rules is compatible, as some expansions were revised between editions.