Thunderstone Advance: Caverns of Bane
BGG rating
7.7

Expansion for Thunderstone Advance: Numenera

Thunderstone Advance: Caverns of Bane

2012

Rules assistance for Thunderstone Advance: Caverns of Bane

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 45 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Thunderstone Advance: Caverns of Bane

What would you like to know?

Answers come from the official rulebook, with the page to check.

Thunderstone Advance: Caverns of Bane is an expansion for Thunderstone Advance: Numenera released in 2012 for 1–5 players, 45 minutes per game, and ages 12 and up. It was designed by Mike Elliott, Jeff Quick, Mark Wootton, Edward Bolme, Joe Babbitt, and Curt Crane and its main mechanics are Hand Management, Open Drafting, and Deck, Bag, and Pool Building.

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About the game

Following on the heels of Thunderstone Advance: Towers of Ruin, the game goes underground in Thunderstone Advance: Caverns of Bane. The first three Thunderstone Bearers have been defeated, and in the aftermath, the adventurers find clues leading to the abandoned Dwarven kingdom of Caligin, beneath the fortress at Cheah Dell. Caverns of Bane contains new challenges and allies in the growing Thunderstone Advance game: vicious burrowing worms, horrifying bat monsters, and regenerating subterranean trolls – six new monster groups in all. Monsters now carry treasure and use it against you – but when you slay them, you can claim the treasure and use it a new way when playing it from your hand. Three new Thunderstone Bearers provide an extra challenge. Thunderstone Advance: Caverns of Bane also includes seven new heroes and 14 new village cards.

Questions and answers

Thunderstone Advance: Caverns of Bane supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.