
- BGG rank
- BGG #2,561
- BGG rating
- 7.2
Thunderstone Advance: Numenera
- 1–5 players
- 60–90 min
- Complexity 2.8/5
- 2013

Rules assistance for Thunderstone Quest: Twilight Souls
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Thunderstone Quest: Twilight Souls is an expansion for Thunderstone Quest released in 2025 for 1–6 players, 60–150 minutes per game, and ages 14 and up. It was designed by Mike Elliott, Bryan Reese, Mark Wootton, and Edward Bolme and its main mechanics are Deck, Bag, and Pool Building and Deck Construction.
Quest number 16: is your party ready for Twilight Souls? A bizarre eclipse has revealed a hidden land, one suspended far above the surface. Inhabited by all manner of strange beings, it is governed by the Lightkeepers, an ancient society founded by a sun deity to watch over the world below and ensure that the light remains for all. But all that is thrown into chaos as a new danger has arrived with dark powers that threaten to devour the light of every soul in this realm, sending it plummeting to the ground and the world into perpetual darkness. You must rise to the challenge, Champion. Or we may all fall with you. —description from the publisher
Thunderstone Quest: Twilight Souls supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Thunderstone Quest: Twilight Souls is 60–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Thunderstone Quest: Twilight Souls for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Thunderstone Quest: Twilight Souls belongs to these categories: Card Game, Fantasy, and Adventure. Its main mechanics are Deck, Bag, and Pool Building and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thunderstone Quest: Twilight Souls are: Mike Elliott, Bryan Reese, Mark Wootton, and Edward Bolme. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thunderstone Quest: Twilight Souls as an expansion for Thunderstone Quest. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Thunderstone Quest to use it. Check that your edition of Thunderstone Quest is compatible, as some expansions were revised between editions.