Thurn and Taxis: Power and Glory
BGG rating
7.2

Expansion for Thurn and Taxis

Thurn and Taxis: Power and Glory

2007

Rules assistance for Thurn and Taxis: Power and Glory

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 10+
  • Complexity 2.3/5

Rules assistant for Thurn and Taxis: Power and Glory

What would you like to know?

Answers come from the official rulebook, with the page to check.

Thurn and Taxis: Power and Glory is an expansion for Thurn and Taxis released in 2007 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Andreas Seyfarth and Karen Seyfarth and its main mechanics are Hand Management, Set Collection, and Network and Route Building.

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About the game

From http://riograndegames.com/games.html?id=189 The postal carriages continue to roll. Now that players have learned to master the postal routes in the south, they naturally turn their eyes toward the north, looking for more routes to establish to add to their ever-growing postal networks. The new routes run between Holland and Sachsen - between Preußen and the free cities. The players build new postal stations in order to provide fast service for important letters to the many new customers in the north. Hard-working postal carriers add horses to their carriages to enable them to travel farther and more safely, which will help the separated Preußen provinces to achieve power and glory. With this expansion, we offer new ways for players to enjoy Thurn and Taxis. The new board opens up new areas for postal routes. To support the new board, we include new bonus tiles and new city cards (with horses on their backs to support the new rules). We hope players will enjoy these changes and the strategic opportunities they offer.

Questions and answers

Thurn and Taxis: Power and Glory supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.