T.I.M.E Stories: Expedition – Endurance
BGG rating
7.4

Expansion for T.I.M.E Stories

T.I.M.E Stories: Expedition – Endurance

2017

Rules assistance for T.I.M.E Stories: Expedition – Endurance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 12+
  • Complexity 2.3/5

Rules assistant for T.I.M.E Stories: Expedition – Endurance

What would you like to know?

Answers come from the official rulebook, with the page to check.

T.I.M.E Stories: Expedition – Endurance is an expansion for T.I.M.E Stories released in 2017 for 2–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Croc and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.

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About the game

Prepare yourself for a horrifying journey to the frozen wastes of Antarctica! In Expedition Endurance, the fourth expansion (and fifth scenario) for T.I.M.E Stories, a temporal anomaly of the worst sort has opened up in 1914 in Antarctica. This is the year that the crew of the Endurance attempted to cross the continent and failed, and your efforts to unravel the mysteries of this temporal anomaly will carry you into a realm where temperatures drop below -40 and, as Bob warns you, there may be supernatural forces at work. -- description from the publisher:

Designers

Publishers

  • asmodee
  • Hobby Japan
  • Rebel Sp. z o.o.
  • Gémklub
  • Asterion Press
  • Space Cowboys
  • CrowD Games
  • Delight

Questions and answers

T.I.M.E Stories: Expedition – Endurance supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.