
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for T.I.M.E Stories: Expedition – Endurance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
T.I.M.E Stories: Expedition – Endurance is an expansion for T.I.M.E Stories released in 2017 for 2–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Croc and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.
Prepare yourself for a horrifying journey to the frozen wastes of Antarctica! In Expedition Endurance, the fourth expansion (and fifth scenario) for T.I.M.E Stories, a temporal anomaly of the worst sort has opened up in 1914 in Antarctica. This is the year that the crew of the Endurance attempted to cross the continent and failed, and your efforts to unravel the mysteries of this temporal anomaly will carry you into a realm where temperatures drop below -40 and, as Bob warns you, there may be supernatural forces at work. -- description from the publisher:
T.I.M.E Stories: Expedition – Endurance supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for T.I.M.E Stories: Expedition – Endurance is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists T.I.M.E Stories: Expedition – Endurance for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
T.I.M.E Stories: Expedition – Endurance has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
T.I.M.E Stories: Expedition – Endurance belongs to these categories: Exploration, Adventure, and Puzzle. Its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of T.I.M.E Stories: Expedition – Endurance are: Croc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists T.I.M.E Stories: Expedition – Endurance as an expansion for T.I.M.E Stories. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need T.I.M.E Stories to use it. Check that your edition of T.I.M.E Stories is compatible, as some expansions were revised between editions.