TIME Stories Revolution: Experience
BGG rating
6.6

TIME Stories Revolution: Experience

2020

Rules assistance for TIME Stories Revolution: Experience

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 180 min
  • 12+
  • Complexity 3.0/5

Rules assistant for TIME Stories Revolution: Experience

What would you like to know?

Answers come from the official rulebook, with the page to check.

TIME Stories Revolution: Experience is a board game expansion released in 2020 for 1–4 players, 180 minutes per game, and ages 12 and up. It was designed by Manuel Rozoy and its main mechanics are Storytelling, Role Playing, and Cooperative Game.

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About the game

TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one. Because TS scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents. This last point leaves me pensive ... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ? The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit. If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game. With "Experience", it is rather the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted. The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it. —description from the publisher

Questions and answers

TIME Stories Revolution: Experience supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.