
- BGG rank
- BGG #28,546
- BGG rating
- 5.5
Alpha Omega
- 2–3 players
- 120 min
- Complexity 3.1/5
- 1977

1979
Rules assistance for Time War: A Game of Time Travel and Conflict
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Time War: A Game of Time Travel and Conflict is a board game released in 1979 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by J. Stephen Peek and its main mechanics are Area Movement, Dice Rolling, and Simultaneous Action Selection.
"Time War" is a tactical level simulation of a possible future where governments, using the ability to travel into time, attempt to control the present day world by altering history to their advantage. The players assume the roles of opposing Time Bureau Chiefs and seek to use their resources on hand to gain complete control of their present day world by altering history and destroying the opposing players' forces.
Time War: A Game of Time Travel and Conflict supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Time War: A Game of Time Travel and Conflict is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Time War: A Game of Time Travel and Conflict for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Time War: A Game of Time Travel and Conflict has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Time War: A Game of Time Travel and Conflict belongs to these categories: Wargame and Science Fiction. Its main mechanics are Area Movement, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Time War: A Game of Time Travel and Conflict are: J. Stephen Peek. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Time War: A Game of Time Travel and Conflict as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.