Time War: A Game of Time Travel and Conflict
BGG rank
BGG #26,669
BGG rating
5.7

Time War: A Game of Time Travel and Conflict

1979

Rules assistance for Time War: A Game of Time Travel and Conflict

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+
  • Complexity 3.1/5

Rules assistant for Time War: A Game of Time Travel and Conflict

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Answers come from the official rulebook, with the page to check.

Time War: A Game of Time Travel and Conflict is a board game released in 1979 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by J. Stephen Peek and its main mechanics are Area Movement, Dice Rolling, and Simultaneous Action Selection.

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About the game

"Time War" is a tactical level simulation of a possible future where governments, using the ability to travel into time, attempt to control the present day world by altering history to their advantage. The players assume the roles of opposing Time Bureau Chiefs and seek to use their resources on hand to gain complete control of their present day world by altering history and destroying the opposing players' forces.

Questions and answers

Time War: A Game of Time Travel and Conflict supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.