
- BGG rank
- BGG #2,440
- BGG rating
- 8.1
Iron Helm
- 1 player
- 30–45 min
- Complexity 2.1/5
- 2019

2024
Rules assistance for Tin Realm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tin Realm is a board game released in 2024 for 1 player, 30 minutes per game, and ages 12 and up. It was designed by Jason Glover and its main mechanics are Push Your Luck, Dice Rolling, and Solo / Solitaire Game.
Bruised and battered, you ascend up to the entrance into the Black Mountains from whence you came. You managed to collect all three Shards of Brahm and break the curse cast upon the clerics of the Red Cloth. Now your adventure truly begins. You must travel to the far city of Oakinshelm to relay the news to the Baron that there is a traitor in his ranks and to get some well earned rest. This Journey will not lack agony. You will have to make your way through dark forests, harsh mountains, across unpredictable waters, and try to avoid the vile deadlands. You have seven days to make this journey to Oakinshelm, or die trying... Tin Realm takes place moments after Tin Helm. You may even use all of the characters, loot, trappings, and enemies from Tin Helm in Tin Realm! The reverse is also true. —description from the publisher
Tin Realm supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tin Realm is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tin Realm for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tin Realm has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tin Realm belongs to these categories: Card Game, Fantasy, and Adventure. Its main mechanics are Push Your Luck, Dice Rolling, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tin Realm are: Jason Glover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tin Realm as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.