
- BGG rank
- BGG #4,025
- BGG rating
- 6.2
Tiny Epic Defenders
- 1–4 players
- 30 min
- Complexity 1.8/5
- 2015

Expansion for Tiny Epic Defenders (Second Edition)
Rules assistance for Tiny Epic Defenders: The Dark War – Deluxe Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Tiny Epic Defenders: The Dark War – Deluxe Edition is an expansion for Tiny Epic Defenders (Second Edition) released in 2018 for 1–4 players, 30 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Variable Player Powers, Area Majority / Influence, and Cooperative Game.
This entry is for deluxe edition of The Dark War expansion, which also includes Kickstarter Deluxe Promo Pack. Aughmoore is in ruins. The evil could not be contained and its darkness has spread to every region of the world. Shattering villages and infecting all forms of life. There has never been a more dire need for Heroes. Everyone who remains must rise up, must unite, and must risk everything to preserve what little spirit remains. Tiny Epic Defenders The Dark War, an expansion to Tiny Epic Defenders, is the latest installment in Chronicles of Aughmoore. It introduces new Heroic characters like the Lionkin Charioteer and the Birdfolk Shadow Walker. It also introduces new Epic Foes, new Dire Enemies, and new Artifacts, but more importantly it introduces new and exciting features that keep players making difficult choices from the edge of their seats. These new features include a Campaign Mode, with Enemy Generals, Skills that Heroes can learn, Advanced Regions and Caravans. Caravans represent the shattered homes of villagers during this dark time and are spread across all the Regions. Players are faced with the additional challenge of rescuing these Caravans and escorting them safely to the Capital City before they are can defeat the Epic Foe. Skills are useful abilities players can assign to their Heroes and require Experience Points to activate. Experience Points are now earned during play by making meaningful decisions that help the party reach their goals. The Campaign Mode plays like an evolving gauntlet challenge, where players must play through the game multiple times facing Generals at the intervals instead of the regular Epic Foe. The different abilities players will have at their disposal, as well as the threats they face, are unique to each Campaign and evolve with the choices players make during each Campaign. If players can survive long enough, they will face an Epic Foe at the conclusion of the Campaign. The Advanced Regions introduce new threats and also new abilities to aid the players in The Dark War. These new threats and abilities come in the way of 3D constructs like a giant Tree Heroes can hide in, a flying Manticore Heroes can ride, or mysterious Sandstorms! They play a big part of the evolving Campaign Mode. Each Advanced Region features a dark, harmful, side and a light, helpful, side. As player progress through the Campaign Mode, they will work to restore the dark regions to their helpful side. Making the right choices to restore these Regions and rescue the Caravans are critical to achieving victory in Campaign Mode.
Tiny Epic Defenders: The Dark War – Deluxe Edition supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tiny Epic Defenders: The Dark War – Deluxe Edition is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tiny Epic Defenders: The Dark War – Deluxe Edition for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tiny Epic Defenders: The Dark War – Deluxe Edition belongs to these categories: Fantasy, Medieval, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tiny Epic Defenders: The Dark War – Deluxe Edition are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tiny Epic Defenders: The Dark War – Deluxe Edition as an expansion for Tiny Epic Defenders (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tiny Epic Defenders (Second Edition) to use it. Check that your edition of Tiny Epic Defenders (Second Edition) is compatible, as some expansions were revised between editions.