
- BGG rank
- BGG #9,104
- BGG rating
- 7.2
Nights of Fire: Battle for Budapest
- 1–3 players
- 60–90 min
- Complexity 3.1/5
- 2019

2009
Rules assistance for To the Last Man! The Great War in the West
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
To the Last Man! The Great War in the West is a board game released in 2009 for 2–3 players, 120 minutes per game, and ages 12 and up. It was designed by Tim Taylor and its main mechanics are Hand Management, Area Movement, and Dice Rolling.
To The Last Man! is a strategic level wargame of World War 1 covering all aspects of the western front. To The Last Man! uses cards to allow units to fight, take replacements and affect the course of the game with key technological, military, and political events. Players alternate playing cards and moving pieces. The game sequence is very interactive, with NO down time waiting for the other player to take his turn. The combat system has both players rolling dice in each combat. In this two-player game each player starts the campaign game and 1914 scenario with cards that also represent the prewar stocks of ammunition, reserves and planning that allows the war to start off with a large bang. After players expend this allotment of cards, they must purchase more cards along with new units. Each player's resources are limited, so players often will not be able to launch large offensives every turn. They'll need to husband their resources. This represents the preparation for the next "Big Push." All of this leads to difficult game decisions all the way through the game. There are scenarios for each year of the war from 1914 to 1918, along with the hypothetical Fuller or 1919 offensive. Also included are the many war plans conceived prior to the war and their appropriate set-ups so you could, for example, try the French 1909 plan vs. the German Schlieffen Plan. Rules include: Great Offensives, Stosstruppen, tanks, gas attacks, cavalry, huge dogfights, reserves, siege guns, forts, events on other fronts, and much more.
To the Last Man! The Great War in the West supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for To the Last Man! The Great War in the West is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists To the Last Man! The Great War in the West for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
To the Last Man! The Great War in the West has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
To the Last Man! The Great War in the West belongs to these categories: Wargame, Print & Play, and Bluffing. Its main mechanics are Hand Management, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of To the Last Man! The Great War in the West are: Tim Taylor. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists To the Last Man! The Great War in the West as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.