
- BGG rank
- BGG #16,209
- BGG rating
- 7.6
Kurrüf
- 2–5 players
- 35–60 min
- Complexity 1.8/5
- 2017

2018
Rules assistance for Toskasi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Toskasi is a board game released in 2018 for 2–5 players, 25–50 minutes per game, and ages 8 and up. It was designed by Chilo Varela and Dany Varela and its main mechanics are Take That, Set Collection, and Roll / Spin and Move.
Toskasi is a simple and dynamic family game portraying the biodiversity of the coastal regions of Chile. Through dice rolls you’ll move through four different ecosystems. Each one of the species in the game, represented by Biodiversity Cards, will play a role in the ecosystem, forming trophic hierarchies (food chains). The players will get to experience different ecosystems in a fun way while never fully controlling nature itself, given that each organism acts in unexpected and surprising ways. – Description provided by the publisher. In Toskasi players are racing to be the first to get to 50 points on the point track. They’ll win points by acquiring and combining different cards depicting organisms (Biodiversity Cards), either through building food chains according to their relationships within the different ecosystems or by possessing majorities on the different kinds of cards acquired. The player board is divided into four quadrants, each one depicting an ecosystem. These quadrants are traversed by tracks with different symbols on them. On their turn, each player will roll a die and move their Explorer into the track across one of the four ecosystems, advancing as many spaces as indicated by the roll. If later on any other player lands on the same space, they will share it. Upon landing on a space, the player will immediately take a card depending on the symbol depicted on that space: Biodiversity Cards, depicting an organism and an ability; ‘Unknowns’ event cards, which might affect other player’s cards and are resolved immediately; and ‘Wisdom of Nature’ special power cards. The event cards will also toggle the Day-Night Cycle, which will affect the abilities on the Biodiversity Cards. All Biodiversity Cards acquired are laid face up on the table, building rows. As soon as a row has been built up as a complete food chain, it must be scored. All the cards which were used to build it are then discarded into a discard pile. After all actions for that player have been resolved, gameplay goes around the table in clockwise order and the first player to get to 50 points is the winner.
Toskasi supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Toskasi is 25–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Toskasi for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Toskasi has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Toskasi belongs to these categories: Animals, Travel, and Educational. Its main mechanics are Take That, Set Collection, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Toskasi are: Chilo Varela and Dany Varela. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Toskasi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.