Antimatter Matters
BGG rank
BGG #30,144
BGG rating
4.5

Antimatter Matters

2013

Rules assistance for Antimatter Matters

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 11+
  • Complexity 1.4/5

For 2 players

Rules assistant for Antimatter Matters

What would you like to know?

Answers come from the official rulebook, with the page to check.

Antimatter Matters is a board game released in 2013 for 2–6 players, 45 minutes per game, and ages 11 and up. It was designed by Scott Isler and its main mechanics are Take That, Set Collection, and Roll / Spin and Move.

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About the game

The goal of Antimatter Matters is to collect the right elementary particles to assemble an atom. You have to avoid hazards like quantum entanglement, antimatter collisions, cosmic radiation and solar flares messing up your instruments—not to mention the actions of other player-scientists pursuing the same goal. Along the way, you'll learn something about the strange and wonderful world of quantum physics: how a handful of elementary particles interact in various ways to form the nuclei and atoms that make up ourselves and everything we experience in the world around us.

Questions and answers

Antimatter Matters supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.