
- BGG rating
- 7.5
Towers of Sifnos: Building Cards
- 1–4 players
- 60–90 min
- 2026

2026
Rules assistance for Towers of Sifnos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Towers of Sifnos is a board game released in 2026 for 1–4 players, 60–90 minutes per game, and ages 13 and up. It was designed by Shem Phillips and S J Macdonald and its main mechanics are Hand Management, Area Majority / Influence, and Network and Route Building.
Following the aftermath of the Samian invasion, the Greek inhabitants of Sifnos sought to better defend their mineral rich land. Over the course of several centuries, they constructed a network of over seventy beacon towers scattered across the small island. This system would allow them to quickly communicate a variety of messages, and most importantly, warn of incoming sea invasions. Now's your chance to step into the role of an ancient Greek military commander! Prepare your people against raiding pirates by constructing towers, mustering soldiers, and investing into the future of Sifnos. Your goal in Towers of Sifnos is to have the most victory points (VP) at game's end. Points are primarily gained by increasing your influence and successfully defending the mining operations of the island's three predominant minerals: gold, silver, and lead. Players track their influence over these minerals on their player boards. Several invasions will occur over the course of the game, granting players the opportunity to prove their proficiency and might. After each invasion, the pirates will either grow in number or much needed allied reinforcements will arrive. The game ends immediately after three waves of reinforcements have arrived at the island. —description from the publisher
Towers of Sifnos supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Towers of Sifnos is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Towers of Sifnos for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Towers of Sifnos has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Towers of Sifnos belongs to these categories: Ancient. Its main mechanics are Hand Management, Area Majority / Influence, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Towers of Sifnos are: Shem Phillips and S J Macdonald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Towers of Sifnos as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.