
- BGG rank
- BGG #99
- BGG rating
- 7.7
Azul
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2017
- Ask about the rules

Rules assistance for Track
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Track is a board game released in 1975 for 2 players, 20 minutes per game, and ages 8 and up. It was designed by J. Brian McCarthy and its main mechanics are Pattern Building.
Track is a two-player abstract game played on array of 6 by 8 spindles. Each player starts with eight gear wheels, one of which is the master and has rotational direction arrows on it. These wheels start on the row nearest each player with the master wheel being the fourth spindle from the left. The spindle spacing is such that any wheels on orthogonally adjacent spindles engage, but diagonally adjacent wheels do not. On a turn, a player may move any one of their wheels one space orthogonally or diagonally onto an unoccupied space. At any stage in the game after moving, the player may elect to turn their own master wheel in any direction. If this succeeds in turning the opponent's master wheel in the direction of the arrow marked on it, then the active player wins; if the opponent's master wheel fails to move or goes in the wrong direction, the active player loses.
Track supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Track is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Track for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Track has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Track belongs to these categories: Abstract Strategy. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Track are: J. Brian McCarthy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Track as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.