
- BGG rating
- 6.3
Advanced Tracks to Telluride
- 2–6 players
- 300 min
- Complexity 3.0/5
- 1995

Rules assistance for Tracks to Telluride
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tracks to Telluride is a board game released in 1994 for 2–6 players, 120 minutes per game, and ages 13 and up. It was designed by John Bohrer and its main mechanics are Crayon Rail System.
Railroad game set in 19th century Colorado features an unusual board construction mechanism, apparently patented: four sheets are joined each at one corner and rotated out to fully display. Crayons are used to draw narrow- and standard-gage track on the hex map. Income is acquired by contracting mines and by first entry into cities. Interaction is provided in the form of lawyers, whose injunctions can stop opponents from blasting their way through difficult mountain passes. Advanced Tracks to Telluride (1995) is a ziplock bagged expansion game kit by John Bohrer, the resulting game lasting 6 hours. Colorado Rails is the cheaper tube version of Tracks to Telluride. Tracks to Telluride is also the German tube edition.
Tracks to Telluride supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tracks to Telluride is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tracks to Telluride for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tracks to Telluride has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tracks to Telluride belongs to these categories: Racing and Trains. Its main mechanics are Crayon Rail System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tracks to Telluride are: John Bohrer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tracks to Telluride as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.