
- BGG rank
- BGG #4,123
- BGG rating
- 8.4
Combat! Volume 1
- 1 player
- 120–360 min
- Complexity 3.5/5
- 2019

Rules assistance for Traffic Control
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Traffic Control is an expansion for Ambush! released in 1985 for 1 player, 240 minutes per game, and ages 12 and up. It was designed by Paul Fasoldt and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
User Summary "September 1944. Your squad has been scouting ahead of the division in an attempt to locate German Reinforcements reported to be gathering for a counterattack. Your squad has reached a small village at a vital crossroads. Headquarters has ordered you to stay put and report any enemy movement in the area." Originally published in Victory Games Insider #7 (1985). This scenario provides an additional mission (Mission VI1: Traffic Control) for the original Ambush! game. The designer of this scenario, Paul Fasoldt, would go on to design the Ambush! Silver Star module in 1987. This scenario includes rules for a new weapon type (the Flamethrower), along with 4 summaries for new vehicles (Armored Car with Light Machine Gun, Halftrack, Motorcycle with Sidecar, & Truck). Additionally the scenario comes with 3 pages of Paragraphs, 2 double-sided Mission Cartridges showing 4 conditions (printed on normal weight paper), and a sheet with 11 Character/Vehicle Cards (also printed on normal weight paper).
Traffic Control supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Traffic Control is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Traffic Control for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Traffic Control has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Traffic Control belongs to these categories: Wargame, Exploration, and World War II. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Traffic Control are: Paul Fasoldt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Traffic Control as an expansion for Ambush!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ambush! to use it. Check that your edition of Ambush! is compatible, as some expansions were revised between editions.