
- BGG rank
- BGG #28,298
- BGG rating
- 5.1
Formula C Minus
- 2–6 players
- Complexity 1.0/5
- 2000

1998
Rules assistance for Trailer Park Gods
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trailer Park Gods is a board game released in 1998 for 3–6 players and 30 minutes per game. It was designed by Chuck Wilhelm and its main mechanics are Hand Management, Take That, and Player Elimination.
"Trailer Parks are a cruel place to spend eternity...", that's why you need to become the next "God of Trailer Parks" and get to heaven as quick as you can. Two roads to victory: First, be the last remaining claimant to the "Trailer Park God Throne" (a ricketty fold-away picnic chair) to have any followers, or be the first to increase their "High-Falootinosity" rating to a positive value. Beat down all those who stand in your way, while picking up such "High-Falootinicious" Advancements as a "Scamway Distributorship", a "Televangelist Ministry" or that Mecca of the Maudlin "Earl's Roadside Shrine and Gift Emporium"!
Trailer Park Gods supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trailer Park Gods is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Trailer Park Gods has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trailer Park Gods belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Hand Management, Take That, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trailer Park Gods are: Chuck Wilhelm. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trailer Park Gods as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.