Transatlantic Rails
BGG rating
10.0

Expansion for Empire Builder

Transatlantic Rails

1995

Rules assistance for Transatlantic Rails

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 300 min
  • 12+

Rules assistant for Transatlantic Rails

What would you like to know?

Answers come from the official rulebook, with the page to check.

Transatlantic Rails is an expansion for Empire Builder released in 1995 for 2–4 players, 300 minutes per game, and ages 12 and up. It was designed by Kristopher Marquardt, Colin Barnhorst, and Heather Barnhorst and its main mechanics are Point to Point Movement, Hexagon Grid, and Pick-up and Deliver.

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About the game

An expansion combining both Empire Builder and Eurorails. Players start with a Freight train on each board as well as a Freighter to transport Commodities from one continent to the other. Trains and Freighters must be in the same Port at the same time to transfer a Commodity, unless a Warehouse is built to store Commodities, ($10 in a Port). Like the Trains, the Freighter can be upgraded to a Heavy Freighter to increase its load capacity from two Commodities to three. Freighters take three turns to cross the ocean. Transatlantic deliveries pay double. This variant is included in Train Gamers Gazette 2(1). Warehouses, Freighters and Port cards need to be photocopied onto cardstock and cut out before playing.

Questions and answers

Transatlantic Rails supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.