
- BGG rank
- BGG #2,450
- BGG rating
- 7.1
Eurorails
- 2–6 players
- 180–240 min
- Complexity 2.7/5
- 1990

Rules assistance for Transatlantic Rails
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Transatlantic Rails is an expansion for Empire Builder released in 1995 for 2–4 players, 300 minutes per game, and ages 12 and up. It was designed by Kristopher Marquardt, Colin Barnhorst, and Heather Barnhorst and its main mechanics are Point to Point Movement, Hexagon Grid, and Pick-up and Deliver.
An expansion combining both Empire Builder and Eurorails. Players start with a Freight train on each board as well as a Freighter to transport Commodities from one continent to the other. Trains and Freighters must be in the same Port at the same time to transfer a Commodity, unless a Warehouse is built to store Commodities, ($10 in a Port). Like the Trains, the Freighter can be upgraded to a Heavy Freighter to increase its load capacity from two Commodities to three. Freighters take three turns to cross the ocean. Transatlantic deliveries pay double. This variant is included in Train Gamers Gazette 2(1). Warehouses, Freighters and Port cards need to be photocopied onto cardstock and cut out before playing.
Transatlantic Rails supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Transatlantic Rails is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Transatlantic Rails for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Transatlantic Rails belongs to these categories: Economic, Print & Play, and Trains. Its main mechanics are Point to Point Movement, Hexagon Grid, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Transatlantic Rails are: Kristopher Marquardt, Colin Barnhorst, and Heather Barnhorst. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Transatlantic Rails as an expansion for Empire Builder. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Empire Builder to use it. Check that your edition of Empire Builder is compatible, as some expansions were revised between editions.