
- BGG rank
- BGG #13,437
- BGG rating
- 6.6
Alice
- 2–4 players
- 35–40 min
- Complexity 1.8/5
- 2018

2018
Rules assistance for Trappist One
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trappist One is a board game released in 2018 for 2–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Óscar Arévalo and its main mechanics are Hand Management, Set Collection, and Open Drafting.
During the 22nd century, the solar system of Trappist One has become the second home of human civilization. In Trappist One, players take on the role of leaders of Earth's mega-corporations, which are hybrids of old mega-companies and states. Your goal in the game is to dominate the different planets of Trappist One by populating them, but it wont be easy! You will need the help of the Biocultists, a religious-scientific group of cultist that excel in the techniques of bioadaptation and eugenics. Will you be the one in control of humanity's fate? In Trappist One, players compete for who has the most victory points before one of the decks runs out of cards. To do so, you have to manage a good flow of coins, resources and cards on your planetary system. Each player has a personal player board with different planets on it. You have to play factory cards on them from your hand to produce coins. Once a planet has reached its full capacity, you also activate its special ability and upgrade your hand size. You use coins to buy new cards from a central market line-up, which displays factories, orbital stations, carrier ships and workers, which score the most VP. You use carrier ships to draw new cards depending on the amount of factories of the same resource you built on your board, and orbital stations grant you new permanent powers without taking up any space on your board. Colonize your planets and get a good combination of structures to get more resources during the harvesting phase and, in the end, dominate Trappist One!
Trappist One supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trappist One is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trappist One for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trappist One has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trappist One belongs to these categories: Card Game, Science Fiction, and Space Exploration. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trappist One are: Óscar Arévalo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trappist One as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.