Treachery in a Pocket
BGG rank
BGG #22,206
BGG rating
5.9

Treachery in a Pocket

2017

Rules assistance for Treachery in a Pocket

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 10–20 min
  • 10+
  • Complexity 1.6/5

Rules assistant for Treachery in a Pocket

What would you like to know?

Answers come from the official rulebook, with the page to check.

Treachery in a Pocket is a board game released in 2017 for 2–4 players, 10–20 minutes per game, and ages 10 and up. It was designed by Christian Giove and its main mechanics are Hand Management, Take That, and Area Majority / Influence.

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About the game

Four houses struggle for power and control using any means necessary. You watch from the shadows, working behind the scenes and pulling all the right strings, in order to ensure your allies end up in a position of power while your enemies are lost and forgotten. Treachery in a Pocket is a card game with nobles vying for power. They are laid out in rows which represent levels of power and the higher a character is, the more power they have. Your goal is to move the nobles of the House you are allied with as high as possible and the nobles of your enemy House as near to the bottom as possible.

Publishers

  • funbot
  • Fabrika Igr
  • Artipia Games

Questions and answers

Treachery in a Pocket supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.