Treason in the Tower
BGG rank
BGG #30,454
BGG rating
3.2

Treason in the Tower

2002

Rules assistance for Treason in the Tower

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 1.8/5

Rules assistant for Treason in the Tower

What would you like to know?

Answers come from the official rulebook, with the page to check.

Treason in the Tower is a board game released in 2002 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Gary Wyatt and its main mechanics are Roll / Spin and Move and Area Movement.

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About the game

Treason in the Tower is a game of strategy and deceit. Outwit your opponents and be the first to break into the TOWER OF LONDON and steal the crown. How to Play: First you must get a key to get in the front gate. Then you must get a combination of equipment that allows you to steal the Crown Jewels, either by going to locations on the board, or from the Questions & Chance cards. Once you have the jewels, you must escape to the outer walls through designated passageways, and then finally scale the wall at certain spots to get to reach one of the three safe areas on the board, all while evading other players who are trying to duel with you to steal your equipment, weapons, or even the jewels. Contents: Game board Weapons & Equipment cards Questions & Chance cards Gate Key cards Tower cards 6 exclusive pewter playing tokens 1 gold plated CROWN 1 velvet pouch 1 d6 Instructions

Categories

Designers

Publishers

  • Green Board Game Co.

Questions and answers

Treason in the Tower supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.