
- BGG rank
- BGG #11,931
- BGG rating
- 7.6
Alone Against Fear
- 1 player
- 45–75 min
- Complexity 2.0/5
- 2020

Expansion for Four Against Darkness
Rules assistance for Treasure Hunters of Charlemagne: A Four Against Darkness Adventure
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Treasure Hunters of Charlemagne: A Four Against Darkness Adventure is an expansion for Four Against Darkness released in 2017 for 1 player and 60–120 minutes per game. It was designed by Victor Jarmusz and its main mechanics are Dice Rolling and Paper-and-Pencil.
AD 790. The Roman Empire is a distant memory. Europe is gripped by endless warfare. In these desperate times arises King Charles of the Franks. Wishing to unite the lands, and so end the senseless slaughter, the King sent secret agents to find supernatural artefacts, like the fabled spear of destiny. Many of these agents never return, perishing at the hands of weird, unknown beasts and unspeakable perils. Historians would record that mighty battles forged the realm of King Charles, later known as Charlemagne. The truth instead is that brave parties of adventurers, the intrepid secret agents of the King, are the ones who secured the new empire. —description from the publisher
Treasure Hunters of Charlemagne: A Four Against Darkness Adventure supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Treasure Hunters of Charlemagne: A Four Against Darkness Adventure is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Treasure Hunters of Charlemagne: A Four Against Darkness Adventure belongs to these categories: Fantasy, Print & Play, and Exploration. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Treasure Hunters of Charlemagne: A Four Against Darkness Adventure are: Victor Jarmusz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Treasure Hunters of Charlemagne: A Four Against Darkness Adventure as an expansion for Four Against Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Four Against Darkness to use it. Check that your edition of Four Against Darkness is compatible, as some expansions were revised between editions.