
- BGG rank
- BGG #28,756
- BGG rating
- 5.0
Aladdin: The Magic Carpet Game
- 2–4 players
- 10 min
- Complexity 1.0/5
- 1992

1990
Rules assistance for Treasures and Trapdoors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Treasures and Trapdoors is a board game released in 1990 for 2–4 players, 30 minutes per game, and ages 6 and up. It was designed by Mary Danby and its main mechanics are Race, Roll / Spin and Move, and Pick-up and Deliver.
CONTENTS Pyramid frame, pedestal, golden cobra, 16 jewels (4 are spares), 4 baskets in 4 colors, 4 ankhs, circular turntable OBJECT OF THE GAME To collect 3 jewels and an ankh, seize the Golden Cobra and be the first to escape with it to the stairs leading from the pyramid to the outside world. A simple luck driven children's game based on the Egyptian pyramids. What is very unique in this game, is the turntable device. It operates as a dice, dictating the moves of the players, and at the same time it opens and closes the traps, causing some pieces to fall into the snake pit and start again. Additionally when the turntable moves some windows will show the Pharaohs eyes in one of these 3 positions: OPEN = trapdoor is open HALF CLOSED = the trapdoor might open next turn CLOSED = the trapdoor will not open next turn
Treasures and Trapdoors supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Treasures and Trapdoors is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Treasures and Trapdoors for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Treasures and Trapdoors has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Treasures and Trapdoors belongs to these categories: Children's Game, Adventure, and Maze. Its main mechanics are Race, Roll / Spin and Move, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Treasures and Trapdoors are: Mary Danby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Treasures and Trapdoors as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.