Treasures & Traps: Expanded Realms 2
BGG rating
7.1

Expansion for Treasures & Traps

Treasures & Traps: Expanded Realms 2

2014

Rules assistance for Treasures & Traps: Expanded Realms 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 10+

Rules assistant for Treasures & Traps: Expanded Realms 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

Treasures & Traps: Expanded Realms 2 is an expansion for Treasures & Traps released in 2014 for 2–6 players, 30 minutes per game, and ages 10 and up. It was designed by C. Aaron Kreader and its main mechanics are Take That, Set Collection, and Dice Rolling.

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About the game

As with Expanded Realms 1, Treasures and Traps: Expanded Realms 2 consists of 26 cards to be added to the T&T game deck. Each card has a unique effect, examples of which are time control spells to affect the next few rounds, poison traps, the deadly monk dojo, the surprise mimic trap, locations to power your hand and your defenses, the duel event to challenge another player, and the dimensional box to hold your goodies.

Questions and answers

Treasures & Traps: Expanded Realms 2 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.