
Gallows: War is Hell
- 2 players
- 45–120 min
- 2025

2025
Rules assistance for Trench Crusade
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Trench Crusade is a board game released in 2025 for 2 players, 45–120 minutes per game, and ages 14 and up. It was designed by Tuomas Pirinen and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Trench Crusade is a skirmish-scale tabletop miniatures game that will plunge players deep into a horrifying alternate timeline. During the Crusades at 1066, a heretical band of Templars dared defy the Almighty and, casting aside their sacred vows, unleashed the forces of Hell upon the Earth. Over 800 years later, in the Year of Our Lord 1914, this brutal, merciless war between the forces of Heaven and Hell rages on. This is not just a fight for survival, but a cataclysmic struggle that will decide the very fate of humanity's soul. Set in a blasphemously alternate WW1 era, players take command of the forces of heaven and hell, leading skirmish size warbands in daring assaults and devious counter operations. From the humble bolt action rifle to the bones of cursed saints, you can tailor each loadout to complement your play style and your miniatures, making each of your troops unique. Players activate their models in alternating order to fight their way across the battlefield. Actions are resolved by rolling two D6s. There are more unpredictable modifiers, however, that will ebb and flow as the battle draws on and these come from the game’s main mechanic: Blood and Blessings. —description from the publisher
Trench Crusade supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Trench Crusade is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trench Crusade for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trench Crusade has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trench Crusade belongs to these categories: Fantasy, Wargame, and Horror. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trench Crusade are: Tuomas Pirinen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trench Crusade as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.