
- BGG rank
- BGG #9,012
- BGG rating
- 7.2
Clash for a Continent: Battles of the American Revolution and French & Indian War
- 2–4 players
- 30 min
- Complexity 2.1/5
- 2005

Rules assistance for Trenton 1776
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Trenton 1776 is a board game released in 2015 for 2 players, 60–120 minutes per game, and ages 10 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Point to Point Movement and Secret Unit Deployment.
Trenton 1776 is the second game in the Campaigns of the American Revolution series. The first, New York 1776, covered the battles around the city. Following that campaign Washington was chased out of New York into New Jersey with the British storming across the Hudson in hot pursuit. Trenton 1776 is that campaign. One where all seemed lost. One described as the "the times that tried men's souls." One where Washington the hunted became the hunter in a miracle winter campaign across New Jersey. One that saved the Revolution. Can you do the same playing Washington or as British General Howe can you cross the frozen Delaware, take Philadelphia and finish off your nemesis from New York? Trenton 1776 has a campaign game that covers the entire campaign from the chase of Washington across New Jersey, his refuge behind the Delaware river and the winter battles that reversed his fortunes. Also included in the game are shorter scenarios; Christmas surprise: Trenton December 25/26 1776 and Bagging the Fox: Trenton and Princeton January 2/3 1777. The game has an easy rules set, playtime of 2 hours or less, and the pleasure of using wooden blocks for units. Wooden blocks provide a “fog of war,” and can be rotated during battles to keep track of losses easily. Series rules are based on New York 1776 game system so game mechanics will be familiar to owners of that game, though both games play very differently.
Trenton 1776 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Trenton 1776 is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trenton 1776 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trenton 1776 has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trenton 1776 belongs to these categories: Wargame and American Revolutionary War. Its main mechanics are Point to Point Movement and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trenton 1776 are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trenton 1776 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.