
- BGG rating
- 7.9
Hold the Line: French and Indian War Expansion Set
- 2 players
- 60–120 min
- Complexity 1.5/5
- 2016

2016
Rules assistance for Hold the Line: The American Revolution
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hold the Line: The American Revolution is a board game released in 2016 for 1–2 players, 60–120 minutes per game, and ages 10 and up. It was designed by Grant Wylie, Mike Wylie, and Matt Burchfield and its main mechanics are Modular Board, Hexagon Grid, and Scenario / Mission / Campaign Game.
From the publisher: Hold the Line, The American Revolution is an innovative collaboration between Worthington Publishing and The Plastic Soldier Company/PSC Games to reproduce and remaster some of Worthington Games original titles. Combining Clash for a Continent, the original Hold the Line, plus new original scenarios into one comprehensive Revolutionary War game, Hold the Line, The American Revolution will take players from the towns of Lexington and Concord to the shores of Yorktown. Using 200 beautifully sculpted 20mm (1/72nd scale) miniature figures moulded in robust semi-hard plastic, off the sprue and ready to play from the box (apart from putting the wheels on the cannons!) representing American and British Infantry, Dragoons, Leaders, Flag Bearers, Artillery and Militia; players will be able to refight over 18 battles of the American Revolution with a stretch goal adding 13 more. The game includes 200 custom plastic figures in seven different unique sculpts. Each player will command 44 Infantry, 20 Militia, 20 Flag Bearers, 8 Artillery, 6 Dragoons, and 2 Leaders. British and American Infantry each have distinctly different sculpts to enhance your experience within the game. These are very large 22mm or larger game pieces. They have been designed to have large stable bases for game play. All figures arrive individual and bagged. There are no plastic trees and sprues.
Hold the Line: The American Revolution supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hold the Line: The American Revolution is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hold the Line: The American Revolution for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hold the Line: The American Revolution has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hold the Line: The American Revolution belongs to these categories: Wargame and American Revolutionary War. Its main mechanics are Modular Board, Hexagon Grid, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hold the Line: The American Revolution are: Grant Wylie, Mike Wylie, and Matt Burchfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hold the Line: The American Revolution as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.