
- BGG rank
- BGG #19,652
- BGG rating
- 6.2
Cactus
- 2–4 players
- 10–30 min
- Complexity 1.0/5
- 2019

2017
Rules assistance for Tribe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tribe is a board game released in 2017 for 2–5 players, 30–60 minutes per game, and ages 8 and up. It was designed by Naotaka Shimamoto and its main mechanics are Pattern Building and Pattern Recognition.
In Tribe, you are on a mission to help as many tribes as possible to thrive and prosper. Players places ornaments on human figures organized in a circle, which will decorate the human figures each in their own unique way and eventually form "tribes" that bear common features. Will the pride of tribes be maintained throughout the ages? And what will be the form of humanity beyond history? The future of the tribes is in your hands. —description from the publisher
Tribe supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tribe is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tribe for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tribe has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tribe belongs to these categories: Dice, Action / Dexterity, and Puzzle. Its main mechanics are Pattern Building and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tribe are: Naotaka Shimamoto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tribe as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.