
- BGG rank
- BGG #2,582
- BGG rating
- 7.6
Lone Wolves
- 2 players
- 15 min
- Complexity 1.9/5
- 2024

2022
Rules assistance for Trick and Trade
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trick and Trade is a board game released in 2022 for 3–5 players, 20–40 minutes per game, and ages 10 and up. It was designed by 中村 泰之 (Yasuyuki Nakamura) and its main mechanics are Commodity Speculation, Open Drafting, and Trick-taking.
Trick and Trade is a "may-follow" trick-taking game themed around cryptocurrency speculation. There are four suits for the 4 competing currencies, and a separate deck of cards which will represent the players' holdings in those currencies. At the end of a trick, the highest ranked card of the lead suit goes to a market area, with the market value of cards being inversely related to their rank. Also at the end of a trick, the players draft, in card strength order, one of the holdings cards from a face up display. At the end of a hand, the players will rank the currency's values based upon the cards from each suit which won tricks, with the most valued being worth 3 points per holding, then 2, then 1, then -1. The players value their holdings, record their scores, and the player with the most points wins.
Trick and Trade supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trick and Trade is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trick and Trade for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trick and Trade has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trick and Trade belongs to these categories: Card Game. Its main mechanics are Commodity Speculation, Open Drafting, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trick and Trade are: 中村 泰之 (Yasuyuki Nakamura). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trick and Trade as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.