Tricky Time Crisis: Call of Heroes

Expansion for Tricky Time Crisis

Tricky Time Crisis: Call of Heroes

2026

Rules assistance for Tricky Time Crisis: Call of Heroes

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30–60 min
  • 9+

Rules assistant for Tricky Time Crisis: Call of Heroes

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tricky Time Crisis: Call of Heroes is an expansion for Tricky Time Crisis released in 2026 for 2–5 players, 30–60 minutes per game, and ages 9 and up. It was designed by Jon Barron and its main mechanics are Trick-taking and Alliances.

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About the game

Time hasn’t finished going haywire… and every new recruit throws the timeline a little further off balance. Get ready for even more unpredictable games, where every decision can turn everything upside down. More variety, even more controlled chaos New dynamics to refresh every game As accessible as ever, but with even more depth Mix this booster with the base game and rediscover Tricky Time Crisis in a whole new light… where the slightest misstep can trigger a paradox. Time is fragmenting. Possibilities are multiplying. It’s up to you to stay in control.

Designers

Publishers

  • Baron Jon Games
  • Musoka Studio

Questions and answers

Tricky Time Crisis: Call of Heroes supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.