
- BGG rank
- BGG #2,717
- BGG rating
- 7.6
Doppelkopf
- 3–6 players
- 120 min
- Complexity 2.9/5
- 1895

Rules assistance for Tricky Time Crisis: Call of Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tricky Time Crisis: Call of Heroes is an expansion for Tricky Time Crisis released in 2026 for 2–5 players, 30–60 minutes per game, and ages 9 and up. It was designed by Jon Barron and its main mechanics are Trick-taking and Alliances.
Time hasn’t finished going haywire… and every new recruit throws the timeline a little further off balance. Get ready for even more unpredictable games, where every decision can turn everything upside down. More variety, even more controlled chaos New dynamics to refresh every game As accessible as ever, but with even more depth Mix this booster with the base game and rediscover Tricky Time Crisis in a whole new light… where the slightest misstep can trigger a paradox. Time is fragmenting. Possibilities are multiplying. It’s up to you to stay in control.
Tricky Time Crisis: Call of Heroes supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tricky Time Crisis: Call of Heroes is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tricky Time Crisis: Call of Heroes for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tricky Time Crisis: Call of Heroes belongs to these categories: Card Game, Comic Book / Strip, and Expansion for Base-game. Its main mechanics are Trick-taking and Alliances. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tricky Time Crisis: Call of Heroes are: Jon Barron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tricky Time Crisis: Call of Heroes as an expansion for Tricky Time Crisis. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tricky Time Crisis to use it. Check that your edition of Tricky Time Crisis is compatible, as some expansions were revised between editions.