
- BGG rank
- BGG #5,183
- BGG rating
- 7.2
Tricky Time Crisis
- 2–5 players
- 25–45 min
- Complexity 1.9/5
- 2023

2025
Rules assistance for Tricky Time Crisis: the Spawn of Time
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Tricky Time Crisis: the Spawn of Time is a board game released in 2025 for 2–5 players, 45–75 minutes per game, and ages 13 and up. It was designed by Jon Barron and its main mechanics are Trick-taking.
Sequel to Tricky Time Crisis. Dr. Tricky Time's daughter seeks revenge in this trick taking game with missions. Tricky Time Crisis: the Spawn of Time is a must not follow trick-taking game. During each trick, each player must play a different suit represented by different super heroes and a super villain. Players are split into the hero and villain team depending on which card they played. One team will be the winner of the trick and the winners may take cards to their score pile first, while the losers must take a card to their score pile after the winners get their first pick. Scoring at the end of the hand is dependant on how many cards of each suit a player has in their score pile. If a player has a single card of a suit in their score pile, they score points equal to the printed number on that card. If a player has 2 or more cards in the same suit, they score 2 points per card. Unlike in the first Tricky Time Crisis, heroes cannot win just with high numbers alone. This new villain, Dr. Tricky Task, instead gives missions to the heroes such as telling them what their final sum should be, or making all heroes play the same number. —description from the publisher
Tricky Time Crisis: the Spawn of Time supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tricky Time Crisis: the Spawn of Time is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tricky Time Crisis: the Spawn of Time for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tricky Time Crisis: the Spawn of Time has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tricky Time Crisis: the Spawn of Time belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tricky Time Crisis: the Spawn of Time are: Jon Barron. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tricky Time Crisis: the Spawn of Time as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.