
- BGG rating
- 3.3
Trust Me, I'm a Superhero: NSFW Expansion
- 3–8 players
- 15–45 min
- 2021

2021
Rules assistance for Trust Me, I'm a Superhero
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Trust Me, I'm a Superhero is a board game released in 2021 for 3–8 players, 30 minutes per game, and ages 8 and up. It was designed by Hannah Ford Morgan and its main mechanics are Player Judge and Negotiation.
In Trust Me, I'm a Superhero, you’re a rag-tag group of super-ish heroes who have been left to deal with the cities’ minor disturbances now that all the major stuff has been cleaned up by the A-Team who have since left to pursue loftier rescues. Your Citizen sends Calls for Help to the superhero helpline, and it is up to you to best deal with anything that pops up… But, little did the A-Team know that something big is about to hit town… How to play? Each round, the Citizen will be the person who last watched a superhero movie (so cliche!). All other players draw 5 ‘supers’ and 5 ‘powers’, then choose their favourite super/power and play it face down in front of them, creating their hero for the round. YOU PICK YOUR POWERS BEFORE YOU EVEN KNOW WHAT THEY'RE FOR The Citizen will then draw 3 ‘Calls for Help’ and picks one (saying sorry too bad to the other two, presumably), The Citizen reveals it to the team who will then take turns flipping their own superhero over and trying to explain why they are best suited to the job. SUPER TIP: Arguing, heckling, and accusing the others of not being real heroes is encouraged! Just don't expect to measure up to any reasonable expectations yourself! The Citizen will choose, handing that hero the Call for Help Card as a point, upon which that player is now the new Citizen for the next round. The first hero to successfully be chosen to answer 3 Calls for Help is the winner! Now they get to fight the giant firebreathing tecnodragon heading towards the city! Hooray!
Trust Me, I'm a Superhero supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trust Me, I'm a Superhero is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trust Me, I'm a Superhero for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trust Me, I'm a Superhero has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trust Me, I'm a Superhero belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Player Judge and Negotiation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trust Me, I'm a Superhero are: Hannah Ford Morgan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trust Me, I'm a Superhero as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.