
- BGG rank
- BGG #4,235
- BGG rating
- 6.2
Quiddler
- 1–8 players
- 30 min
- Complexity 1.4/5
- 1998

1968
Rules assistance for Tryce
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Tryce is a board game released in 1968 for 3–6 players and 10 minutes per game. Its main mechanics are Set Collection.
The game consists of two standard card decks including the jokers from each deck. In addition to the standard numbers and suits the cards also contain a letter of the alphabet. The players are attempting to create "runs", "groups" and "words". A Run is four or more cards in the same suit in sequence. A Group is three or more of a kind. A Word is formed using the letters on the cards and can be any non-proper word found in a standard dictionary. A game consists of seven rounds, and in each round a player must form a specific number of Runs, Groups and Words. Each player is dealt a number of cards, the exact number of which varies depending on the round in play. Each turn the player draws the top card from the deck or from the discard pile then plays as many cards as possible (either by forming new Runs, Groups or Words or by adding them onto cards which have already been played, either by themselves or by other players). Finally, they discard one of their remaining cards. The round ends when one player manages to empty their hand. Players gain points by forming the number of Groups, Runs and Words specified for the round and for the cards in the melds they created. They lose points for cards left in their hand when the round ends. The player with the highest total after all seven rounds is the winner. An interesting variation of Rummy, Tryce adds an element of strategy to that game. Belongs to the 3M Gamette Series. It was also released in a "butterbox" or "butterdish" version.
Tryce supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tryce is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Tryce has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tryce belongs to these categories: Card Game and Word Game. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Tryce as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.