Venture
BGG rank
BGG #6,030
BGG rating
6.4

Venture

1968

Rules assistance for Venture

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 2.0/5

For 2 players

Rules assistant for Venture

What would you like to know?

Answers come from the official rulebook, with the page to check.

Venture is a board game released in 1968 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Sid Sackson and its main mechanics are Hand Management, Take That, and Set Collection.

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About the game

Card game in which players purchase companies using sets that have various monetary denominations (the resource cards). Turning in a set with matching symbols is worth more than the face value of the cards, so set collecting becomes a key strategy. Purchased companies (the corporation cards) are placed in front of the player according to a matching letter system. The top company of each stack is vulnerable to proxy take-overs by other players, so they usually attempt to order their holdings such that the most valuable ones are covered by less valuable companies. Scoring occurs whenever a player draws a profit card from the deck. The game ends when the corporation deck is exhausted. Originally published by 3M (3M Gamette Series), re-published by Avalon Hill in its "gamette line" (gamette no. 205) when they took over 3M's line. Schmidt published the German edition DIE BOSSE in 1991.

Designers

Publishers

  • Schmidt Spiele
  • F.X. Schmid
  • 3M
  • The Avalon Hill Game Co
  • Eagle-Gryphon Games

Questions and answers

Venture supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.