
- BGG rank
- BGG #2,658
- BGG rating
- 7.8
Tsukuyumi: Full Moon Down
- 3–5 players
- 90–180 min
- Complexity 3.8/5
- 2018

Expansion for Tsukuyumi: Full Moon Down (Second Edition)
2025
Rules assistance for Tsukuyumi: Full Moon Down (Second Edition) – Amaterasu Rising
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tsukuyumi: Full Moon Down (Second Edition) – Amaterasu Rising is an expansion for Tsukuyumi: Full Moon Down (Second Edition) released in 2025 for 2–4 players, 90–180 minutes per game, and ages 14 and up. It was designed by Felix Mertikat and its main mechanics are Area Majority / Influence and Hexagon Grid.
Reclaim your territory with the new faction ‘The First Guardians’ and strengthen all your factions with the ‘Amaterasu's Blessing’ module to take your experience to the next level! Amaterasu Rising introduces new factions, mechanics, and story elements, expanding the game's universe. Like the original, it emphasizes area control and asymmetrical gameplay, but with new twists that add fresh challenges and depth to the experience. Fans of the original game will find this expansion adds even more complexity and excitement to the already rich and immersive world of Tsukuyumi.
Tsukuyumi: Full Moon Down (Second Edition) – Amaterasu Rising supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tsukuyumi: Full Moon Down (Second Edition) – Amaterasu Rising is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tsukuyumi: Full Moon Down (Second Edition) – Amaterasu Rising for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tsukuyumi: Full Moon Down (Second Edition) – Amaterasu Rising belongs to these categories: Fantasy, Miniatures, and Science Fiction. Its main mechanics are Area Majority / Influence and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tsukuyumi: Full Moon Down (Second Edition) – Amaterasu Rising are: Felix Mertikat. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tsukuyumi: Full Moon Down (Second Edition) – Amaterasu Rising as an expansion for Tsukuyumi: Full Moon Down (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tsukuyumi: Full Moon Down (Second Edition) to use it. Check that your edition of Tsukuyumi: Full Moon Down (Second Edition) is compatible, as some expansions were revised between editions.