
- BGG rank
- BGG #908
- BGG rating
- 7.3
Tumblin' Dice
- 1–6 players
- 20–45 min
- Complexity 1.1/5
- 2004

2006
Rules assistance for Tumblin-Dice Jr.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tumblin-Dice Jr. is a board game released in 2006 for 2 players, 5 minutes per game, and ages 6 and up. It was designed by Randy Nash and its main mechanics are Dice Rolling.
A Jr. version of Tumblin' Dice. This game uses 2 sets dice instead of 4. The board is smaller and has only two 4X areas instead of three. A dexterity dice game consisting of two sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times either 1X, 2X, 3X, or 4X depending on which area of the board the die is on. (Dice which land in the 0X region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win.
Tumblin-Dice Jr. supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tumblin-Dice Jr. is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tumblin-Dice Jr. for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tumblin-Dice Jr. has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tumblin-Dice Jr. belongs to these categories: Children's Game, Dice, and Action / Dexterity. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tumblin-Dice Jr. are: Randy Nash. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tumblin-Dice Jr. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.