
- BGG rank
- BGG #4,455
- BGG rating
- 8.7
Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge
- 2–4 players
- 180–960 min
- Complexity 3.8/5
- 2016

1995
Rules assistance for Tunisia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tunisia is a board game released in 1995 for 1–2 players, 120–3000 minutes per game, and ages 16 and up. It was designed by Dean Essig and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Tunisia: The Tunisian Theater of Operations, November 1942 to May 1943, is about the campaign in Northwest Africa from November, 1942 through May, 1943. It covers the end of the Axis presence on the African continent as well as the death of the Afrika Korps and the surrender of all Axis forces in Africa, May 1943. Tunisia is the third game in the Operational Combat Series (OCS) from The Gamers. Notice to buyers and sellers: There maybe a discrepancy in the counter manifest depending on when the game was collated. It has been posted on Consim that because Tunisia had a long run, that the later copies may have a newer version of the of the generic OCS countersheet. The original game had four countersheets. The inventory listed in the game specific rule book has the following. Two sheets numbered 1 and 2. These have the unit counters for the various sides depicted in the game. Countersheet 3 has 80 generic OCS makers. Sheet 4 is listed as having 140 counters and has more generic OCS counters. From the discussion on Consim it seem that it is possible some copies had the "Countersheet 4" replaced with a sheet labeled "Countersheet OCS Markers". So be aware that it is possible that there are two different counter mixes for this game. One with the newer version of the generic OCS counters (with 280 counters.) and the original "Countersheet 4" with a 140 countersheet. Also note it should be one OR the other, not both. Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory: Two 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 780 1/2" counters) One 40-page OCS version v2.0i rules booklet One 24-page Tunisia specific rules booklet Two 4-sided OCS v2.0i Charts & Tables booklets One Counter Stowage Tray Two 6-sided dice Complexity: High Solitaire Suitability: High Players: 1 or more Playing Time: 2-50 Hours
Tunisia supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tunisia is 120–3000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tunisia for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tunisia has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tunisia belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tunisia are: Dean Essig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tunisia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.