Twelve Scenarios for Kriegsspiel
BGG rating
8.1

Expansion for The von Reisswitz Kriegsspiel: The Prussian Army Wargame

Twelve Scenarios for Kriegsspiel

1991

Rules assistance for Twelve Scenarios for Kriegsspiel

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3 players

Rules assistant for Twelve Scenarios for Kriegsspiel

What would you like to know?

Answers come from the official rulebook, with the page to check.

Twelve Scenarios for Kriegsspiel is an expansion for The von Reisswitz Kriegsspiel: The Prussian Army Wargame released in 1991. Its main mechanics are Secret Unit Deployment, Simulation, and Team-Based Game.

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About the game

This small volume contains twelve scenarios to accompany the von Reisswitz Kriegsspiel Rules and the Meckel Map. In addition to the basic scenarios initial orders are also provided for the Red side in each case. The idea behind supplying orders for one side is that it might allow a gamer who, through circumstance or design, is gaming solo. The importance of a considered plan of action in Kriegsspiel means that this can provide for an interesting game, seeing how ones theoretical plans work out on the map.

Publishers

  • (Self-Published)
  • Too Fat Lardies

Questions and answers

Twelve Scenarios for Kriegsspiel belongs to these categories: Wargame, Napoleonic, and Expansion for Base-game. Its main mechanics are Secret Unit Deployment, Simulation, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.