
- BGG rank
- BGG #3,296
- BGG rating
- 8.0
Angola
- 2–4 players
- 480 min
- Complexity 3.2/5
- 1988

Expansion for The von Reisswitz Kriegsspiel: The Prussian Army Wargame
1991
Rules assistance for Twelve Scenarios for Kriegsspiel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Twelve Scenarios for Kriegsspiel is an expansion for The von Reisswitz Kriegsspiel: The Prussian Army Wargame released in 1991. Its main mechanics are Secret Unit Deployment, Simulation, and Team-Based Game.
This small volume contains twelve scenarios to accompany the von Reisswitz Kriegsspiel Rules and the Meckel Map. In addition to the basic scenarios initial orders are also provided for the Red side in each case. The idea behind supplying orders for one side is that it might allow a gamer who, through circumstance or design, is gaming solo. The importance of a considered plan of action in Kriegsspiel means that this can provide for an interesting game, seeing how ones theoretical plans work out on the map.
Twelve Scenarios for Kriegsspiel belongs to these categories: Wargame, Napoleonic, and Expansion for Base-game. Its main mechanics are Secret Unit Deployment, Simulation, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Twelve Scenarios for Kriegsspiel as an expansion for The von Reisswitz Kriegsspiel: The Prussian Army Wargame. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The von Reisswitz Kriegsspiel: The Prussian Army Wargame to use it. Check that your edition of The von Reisswitz Kriegsspiel: The Prussian Army Wargame is compatible, as some expansions were revised between editions.