
- BGG rank
- BGG #10,089
- BGG rating
- 7.3
The Battle of Wakefield: Yorkshire, England 30 December 1460
- 2 players
- 60–120 min
- Complexity 3.0/5
- 2017

2018
Rules assistance for Medieval
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Medieval is a board game released in 2018 for 1–6 players, 90–180 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and Ralph Shelton and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.
Wage war, unleash the plague, excommunicate the unworthy, and drive back the Mongol hordes. You are the head of a cabal—bent on controlling provinces, kingdoms, and of the Medieval world through skulduggery and outright conquest. The object? Spread your influence by controlling regions of Europe, the East, and North Africa—all while driving back the Mongol hordes. Your turn consists of playing action cards (some mandatory some optional), collecting income and attacking opponents. All with the goal of acquiring more provinces. Provinces provide income for you and are how the game is won. The game ends after the 7th attack by the Mongols (a non-player power that attacks from the East). This second edition of Medieval features a full-on graphic and component overhaul of the original, mounted map (in lieu of cards), streamlined rules, and new optional rules for games with one, two, and six players.
Medieval supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Medieval is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Medieval for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Medieval has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Medieval belongs to these categories: Wargame, Territory Building, and Medieval. Its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Medieval are: Richard H. Berg and Ralph Shelton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Medieval as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.