
- BGG rank
- BGG #1,170
- BGG rating
- 7.5
Bridge
- 4 players
- 60 min
- Complexity 3.9/5
- 1925

2022
Rules assistance for Twin Palms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Twin Palms is a board game released in 2022 for 2–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Kristi B. and its main mechanics are Turn Order: Progressive, Score-and-Reset Game, and Trick-taking.
Hidden somewhere along the tropical coastline, you'll find a charming little beach town called Twin Palms. Here you'll see dolphins jumping, lovers holding hands, and children playing in the sand...always in pairs. Twin Palms is a beach-themed escape from your traditional trick-taking card game. At the start of each of the game's 5-8 rounds, you bid the number of tricks (0-5) you think you'll claim with the ten cards in your hand. Wait, ten cards = five tricks? Yes, because each time you play to a trick, you play two cards at once! You play the game with 1-3 suits of cards depending on your desired level of difficulty and the number of players at the table; each suit has cards numbered 0-10 and a wild, with each card appearing twice. The strongest play is a pair of cards that are the same number, with high numbers beating low ones, and with palm trees beating dolphins, which beat sunglasses, which beat pairs that are of different suits. If no one plays a pair, then whoever played the highest single card wins the trick. After five tricks, you score points if you've met your bid exactly. (If you bid a non-zero number of tricks but missed, you still score 1 point per trick taken.) What's more, if you want to play risky, you can place bets on your bids, giving you an additional way to win (or lose) points. Whoever has the most points after the designated number of rounds wins!
Twin Palms supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Twin Palms is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Twin Palms for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Twin Palms has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Twin Palms belongs to these categories: Card Game. Its main mechanics are Turn Order: Progressive, Score-and-Reset Game, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Twin Palms are: Kristi B.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Twin Palms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.