
- BGG rank
- BGG #17,625
- BGG rating
- 7.0
Atelier
- 2–5 players
- 30–40 min
- Complexity 1.5/5
- 2020

2016
Rules assistance for Tzulan Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tzulan Quest is a board game released in 2016 for 2–5 players and ages 8 and up. It was designed by Alessandro Cuneo and its main mechanics are Hand Management, Take That, and Trading.
Tzulan temple ruins are in front of you. You are approaching the most wicked Idol Ugly Snouts ever forged, but you will have to run through dangerous rooms and face monstrous creatures and even other fierce explorers to take it. Tzulan Quest is a frenzy card game where you have to move your explorer towards the central room and reach the golden Idol there running through many perilous rooms. Each player has a bunch of cards to pass them or prevent his opponents to do it. Cards can be used in two ways: as a key to pass a room of a certain kind or as an action that can slow your opponents or give you advantages. You can use as many cards as you can during your turn. If you have no cards in your hand during you turn, you draw three new ones immediately and end your turn. You can ask your opponents for the card you need offering everything you want as a trade: other cards, money, marriage proposals and any other service or object that pass through your head and let your opponent accept the deal. If he does, both of you gain a gem. Gems can be used to increase the effect of a card you are playing, drawing cards and passing through rooms for free. You gain gems defeating dreadful monsters too with the whip.
Tzulan Quest supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Tzulan Quest for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tzulan Quest has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tzulan Quest belongs to these categories: Card Game, Exploration, and Adventure. Its main mechanics are Hand Management, Take That, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tzulan Quest are: Alessandro Cuneo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tzulan Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.