
- BGG rank
- BGG #688
- BGG rating
- 7.0
One Night Ultimate Werewolf
- 3–10 players
- 10 min
- Complexity 1.4/5
- 2014

Rules assistance for Ultimate Werewolf: Pro
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ultimate Werewolf: Pro is an expansion for Ultimate Werewolf: Extreme released in 2021 for 5–99 players, 30–60 minutes per game, and ages 14 and up. It was designed by Ted Alspach and Aaron Newman and its main mechanics are Role Playing and Traitor Game.
You've played Ultimate Werewolf countless times. You know the game and the roles inside and out. This is the expansion for you. Ultimate Werewolf Pro contains over 50 new carefully balanced roles, a new player item, and new Pro rules that will enhance games specifically for experienced players and moderators. —description from the publisher
Ultimate Werewolf: Pro supports 5–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ultimate Werewolf: Pro is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ultimate Werewolf: Pro for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ultimate Werewolf: Pro belongs to these categories: Expansion for Base-game. Its main mechanics are Role Playing and Traitor Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ultimate Werewolf: Pro are: Ted Alspach and Aaron Newman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ultimate Werewolf: Pro as an expansion for Ultimate Werewolf: Extreme. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ultimate Werewolf: Extreme to use it. Check that your edition of Ultimate Werewolf: Extreme is compatible, as some expansions were revised between editions.