
- BGG rank
- BGG #4,894
- BGG rating
- 6.4
Pocket Battles: Celts vs. Romans
- 2 players
- 30 min
- Complexity 1.9/5
- 2009

2022
Rules assistance for Una Vittoria Impossibile: Le Barricate di Parma del 1922
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Una Vittoria Impossibile: Le Barricate di Parma del 1922 is a board game released in 2022 for 1–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Paolo Mori, Francesco Sirocchi, and Simone Serrao and its main mechanics are Hand Management, Dice Rolling, and Cooperative Game.
In July 1922, the citizen of Parma's popular neighborhoods massively adhered to the national strike proclaimed against fascist violence. The fascists decided to give an exemplary lesson to the city: the first days of August thousands of 'black shirts' started arriving from all over Italy, laying siege to the city. The citizens - united in an anti-fascist front - prepared to resist, barricading themselves the neighborhoods of Oltretorrente and Naviglio. Una Vittoria Impossibile: Le Barricate di Parma del 1922 ("An Impossible Victory: The Parma Barricades of 1922") tells the story of those days of resistance. You will lead the people of the city in repelling the attack of the fascist squads. Only by cooperating with each other, providing for the needs of the city and by building barricades to repel the fascist squads you can hope to achieve an 'Impossible Victory,' to be consigned to history and legend.
Una Vittoria Impossibile: Le Barricate di Parma del 1922 supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Una Vittoria Impossibile: Le Barricate di Parma del 1922 is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Una Vittoria Impossibile: Le Barricate di Parma del 1922 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Una Vittoria Impossibile: Le Barricate di Parma del 1922 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Una Vittoria Impossibile: Le Barricate di Parma del 1922 belongs to these categories: Fighting. Its main mechanics are Hand Management, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Una Vittoria Impossibile: Le Barricate di Parma del 1922 are: Paolo Mori, Francesco Sirocchi, and Simone Serrao. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Una Vittoria Impossibile: Le Barricate di Parma del 1922 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.