
- BGG rank
- BGG #25,470
- BGG rating
- 5.8
Startropolis
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2019

2020
Rules assistance for Unlocking Insanity: Dice Vermiis Mysteriis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Unlocking Insanity: Dice Vermiis Mysteriis is a board game released in 2020 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Jeff Petersen and Tony Mastrangeli and its main mechanics are Dice Rolling, Paper-and-Pencil, and Pattern Building.
You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. You might go insane, or perhaps just gain a touch of the madness, but as long as you prove that you have the most mastery, you will be welcomed as the newest neophyte of Cthulhu. In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu. —description from the publisher
Unlocking Insanity: Dice Vermiis Mysteriis supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Unlocking Insanity: Dice Vermiis Mysteriis is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Unlocking Insanity: Dice Vermiis Mysteriis for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Unlocking Insanity: Dice Vermiis Mysteriis belongs to these categories: Dice, Horror, and Math. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Unlocking Insanity: Dice Vermiis Mysteriis are: Jeff Petersen and Tony Mastrangeli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Unlocking Insanity: Dice Vermiis Mysteriis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.