
- BGG rank
- BGG #16,182
- BGG rating
- 6.3
Blokus Junior
- 2 players
- 15 min
- Complexity 1.5/5
- 2010

2008
Rules assistance for UNO Moo!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
UNO Moo! is a board game released in 2008 for 2–4 players, 15 minutes per game, and ages 3 and up. It was designed by Rawn Trinidad and Tyler Kenney and its main mechanics are Hand Management.
(from back of box) Match colors or animals to get the critters back in the barn! The farm animals have come out of their barn to play Uno! Round them up by matching colors or animals. Is there a blue pig on the barn door? Match it with any blue animal or any color pig. You can also play a farmer--he's wild and matches anything! The first player to get all of their figures back in the barn wins.
UNO Moo! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for UNO Moo! is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists UNO Moo! for ages 3 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
UNO Moo! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
UNO Moo! belongs to these categories: Card Game, Animals, and Children's Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of UNO Moo! are: Rawn Trinidad and Tyler Kenney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists UNO Moo! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.