3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans
BGG rank
BGG #6,599
BGG rating
7.3

3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans

1990

Rules assistance for 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180–540 min
  • 12+
  • Complexity 3.6/5

For 2 players

Rules assistant for 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans

What would you like to know?

Answers come from the official rulebook, with the page to check.

3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans is a board game released in 1990 for 2–4 players, 180–540 minutes per game, and ages 12 and up. It was designed by Joseph M. Balkoski and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Expansions

Similar games

About the game

The fifth installment in Victory Games (I) popular Fleet Series, 3rd Fleet is actually three games in one. One games deals with the North Pacific, another with the volatile Caribbean region, and the third with the eastern Atlantic. In all three games, both players control surface ships, submarines, and aircraft. Each unit is carefully evaluated in ten different areas of modern naval combat. The players must attempt to protect their forces from the devastating firepower of such modern naval weapons as "smart" bombs, surface-to-surface missiles, and torpedoes. Meanwhile, they must attempt to inflict damage upon the enemy. All scenarios are very suitable for solitaire play. 3rd Fleet, with its multitude of options and strategies, continues Victory Games (I) line of realistic simulations of modern naval combat.

Publishers

  • Victory Games (I)

Questions and answers

3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.