
- BGG rank
- BGG #896
- BGG rating
- 7.1
Tash-Kalar: Arena of Legends
- 2–4 players
- 30 min
- Complexity 2.8/5
- 2013

Rules assistance for Upples
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Upples is a board game released in 2025 for 1–4 players, 15–25 minutes per game, and ages 8 and up. It was designed by Serafin E.F. and its main mechanics are Grid Movement.
On planet U, there live some strange beings, called komupples, who love some very curious fruits called upples. These fruits have a shape similar to a square apple, of various colors, which grow from the earth, and in many cases have very peculiar effects on these beings. Have fun changing shape, jumping, eating dozens of delicious upples and being the most gluttonous. Millions of possible configurations await you, where thanks to your intelligence and a pinch of luck, you will test whether you are the biggest upple eater. Upples is an original strategy game, for 1 to 4 players. In which you will have to eat as many super upples as you can, while planning strategies, clever movements and fun combinations of jumps. At the same time, you compete with your friends and opponents for the most delicious upples. The objective of the game is to eat as many super upples as you can while using the best strategy of jumps and card combinations, to be the player with the most super upple points. Starting with the youngest person at the table and going counter-clockwise (only the first time, in subsequent games the first person must rotate). Each player has one turn, which can be extended as many times as they are able to eat or use super upples or special upples that allow an extra jump. The super upples obtained are kept by each player, and the rest of the tokens are returned to the top of the box, face up. And only if the box runs out of tokens, they will be available again, shuffling them and placing them face down beforehand. In each valid jump, the player will “eat” the tokens on which they fall and remove them from the board (except for tunnels, or other players' character tokens). At the end of each turn, each player is responsible for ensuring that there are no gaps left on the playing field behind them before the next player's turn begins. In other words, if the pieces are eaten or removed, they must be replaced by randomly drawing new pieces from the box at the end of each turn. If a player is unable to make any moves in their current state, their turn ends and they are transformed into the opposite state. That is, if their state is shy (white komupple), they will become angry (red komupple with red hair), and if their current state is angry (red komupple), they will become shy (white komupple with white hair). If they are unable to make any moves in the next turn, even in this new character state, they will be swapped with the opposite card on the playing field (for example, if they were in a corner, they will be swapped with the card in the opposite corner, losing their turn again). In GLUTTON MODE, the game ends when the cards in the box are finished and the last card is placed on the playing field. The person or team that has managed to eat the most super upples, taking into account their value, wins the game, adding up the total of their points. There are 4 crazy game modes, it is designed for up to 4 players or teams, from 8 years old and up: In training mode, you will have the opportunity to practice the best combination jumping strategies. Designed for a single player. In glutton mode, with 2 to 4 players or teams, you will have to show who is the biggest upple eater on planet U. In naughty mode, in addition to eating as many upples as you can, you can take some of the collected upples from other players by jumping over them. In survival mode, you must collect as many upples as possible as quickly as possible, before a golden super upple is eaten, and the player with the fewest super upples on the table is eliminated. —description from the publisher
Upples supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Upples is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Upples for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Upples has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Upples belongs to these categories: Fantasy and Abstract Strategy. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Upples are: Serafin E.F.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Upples as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.